tag:blogger.com,1999:blog-5954165584124541165.post5694675167650125604..comments2023-06-08T04:02:31.577-05:00Comments on Beer, Pretzels, and 20-Sided Dice: Some Good Guidelines For PlayersPiperhttp://www.blogger.com/profile/12770517741281593733noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5954165584124541165.post-65754751018441922222017-06-21T14:38:52.835-05:002017-06-21T14:38:52.835-05:00Thanks! I've picked up great ideas reading som...Thanks! I've picked up great ideas reading some of those threads. Piperhttps://www.blogger.com/profile/12770517741281593733noreply@blogger.comtag:blogger.com,1999:blog-5954165584124541165.post-50840718284416772602017-06-21T10:55:25.804-05:002017-06-21T10:55:25.804-05:00+Cameron DuBeers thanks for linking. Scott Anderso...+Cameron DuBeers thanks for linking. Scott Anderson is one of the good ones posting useful stuff. There is a lot of good information in that young thread. Even if you are not a member, I am happy to have you as a reader.Halenar Frosthelm™, The Perilous Dreamer™https://www.blogger.com/profile/03872120077602032749noreply@blogger.comtag:blogger.com,1999:blog-5954165584124541165.post-75634054314327607962017-06-20T22:01:18.510-05:002017-06-20T22:01:18.510-05:00my players used to do this
buy empty houses, house...my players used to do this<br />buy empty houses, house and feed poor, teach them trades to process dungeon scrap, turn dungeons into store houses, sell monster slaves, build churches etc Konsumterrahttps://www.blogger.com/profile/18170560484656800416noreply@blogger.comtag:blogger.com,1999:blog-5954165584124541165.post-24573494593197966992017-06-20T18:31:26.365-05:002017-06-20T18:31:26.365-05:00Thank you amplifying this Cameron, I am happy you ...Thank you amplifying this Cameron, I am happy you like it. <br /><br />I formulated 2, 3, and 5 by examining Konsumterra's campaign recaps and trying to figure out why his games seemed so much more interesting than mine. The answer is, his players aren't waiting for hooks. They're just saying, "this is what we're doing!" <br /><br />The other ones are about what works in my games and games I've played in. And especially #7. A calendar transforms an episodic adventure show into a proper campaign. A lot of the big writers in our hobby have discovered this, starting with Gary himself, but it's difficult to work out in practice.<br /><br />If anybody wants good timekeeping resources, email me at sanderson2208@gmail.com, or come to my little blog and leave a message on any old post. Scott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.com