Or ... D&D or T&T, The Final Reflection
Which game should you play? I believe it’s best to first ponder the feel of your campaign.
T&T has less structure but this results in more work by the referee. For fledgling game masters, this may also lead to more missteps before settling into a viable campaign.
Conclusion: as an inveterate rules fiddler, I award this round to T&T.
Conclusion: I love getting to know a fantasy world and all its many aspects, point to D&D.
Conclusion: a tie, since available game participants can be highly variable in this complex day and age.
Recall the roots of both games. For D&D, the roots lie in simulation wargames. It's creators loved complexity and accuracy, though neither believed more complexity was necessarily better. T&T was an attempt to recreate fantasy on a simpler level for folks who just wanted to jump in and play a heroic fantasy figure. It calls to mind the old D&D debate of Batman versus Superman. In a D&D versus T&T comparison, D&D is Bruce Wayne yearning to be the Batman and with T&T your character is more like young Clark Kent on the verge of greatness; testing his powers and growing in confidence every day.
I hope this helps you, fellow gamer, with like decisions you have to make.
Comparison Point #1: rules.
D&D provides much more structure, which grows in complexity with each new edition. Even if you, as referee, do not ascribe to the more rules = more fun school of thought? You would be well served to keep in mind many RPG gamers do.T&T has less structure but this results in more work by the referee. For fledgling game masters, this may also lead to more missteps before settling into a viable campaign.
Conclusion: as an inveterate rules fiddler, I award this round to T&T.
Comparison Point #2: type of campaign.
Specifically, a short versus long running ongoing game world. In my opinion T&T is well-suited for one-shots and shorter focus campaigns, while D&D is best suited for a years long game.Conclusion: I love getting to know a fantasy world and all its many aspects, point to D&D.
Comparison Point #3: numbers of players.
In this author's opinion, D&D is a the more the merrier type of game. I've certainly enjoyed games with only 2 or 3 players at the table but I've always found at least 5 or 6 a lot more fun. Though T&T can easily handle a like number of players, I would use it specifically for a group of smaller players or a one-on-one game. Obviously, as years of solo modules published for the game show us, T&T is also well-suited for solo gaming.Conclusion: a tie, since available game participants can be highly variable in this complex day and age.
Final Conclusion:
If I were going to run a long term campaign with a semi-stable number of adult players, I would choose D&D. If I were running a one-shot game, a game for a small number of players, or a game for younger players; I would likely choose T&T.Recall the roots of both games. For D&D, the roots lie in simulation wargames. It's creators loved complexity and accuracy, though neither believed more complexity was necessarily better. T&T was an attempt to recreate fantasy on a simpler level for folks who just wanted to jump in and play a heroic fantasy figure. It calls to mind the old D&D debate of Batman versus Superman. In a D&D versus T&T comparison, D&D is Bruce Wayne yearning to be the Batman and with T&T your character is more like young Clark Kent on the verge of greatness; testing his powers and growing in confidence every day.
I hope this helps you, fellow gamer, with like decisions you have to make.
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