30 October 2016

Variant Humans: The Elorran

Basically, I've decided to have six human ethnicities in my new supplement, one for each physical attribute. So, what I've been working on in my spare moments is the new races. It isn't just coming up with a backstory, but coming up with a decent name for them. 

The Elorran are slender humans characterized by roman noses and strong foreheads. Their fingers and toes also tend to be very long, though they are no more dexterous than other humans. The Elorran inhabit the region closest to the Upper Serpent River and the western arm of the Frostfang Mountains. The Elorran are tinkerers, inventors, sages, and wizards. They are strategic fighters and though they  are not particularly warlike, they are implacable foes once aroused.  The Elorran have a not undeserved reputation as humorless, stoic, and overly analytical.

Elorran average 3"-6" taller than human norm, with light colored hair. Hair color is usually light brown, blonde, and so blonde as to be almost white. Eyes tend toward blue or grey. Elorran roll 3d6+1 for INT and 3d6-1 for STR, and add +1 to saving throws versus mind influencing spells. Elorran society is lax when it comes to matters of spirituality, so they produce few clerics, but some of the finest mages the world has known have come from the Elorrans. The Archmage turned Sage "Ahmechs the Wise" is Elorran.

29 October 2016

Variant Human Race: Heptamoni

The Heptamoni (singular: Heptamon) dwell mainly in the northern reaches. They prefer loose-fitting clothing made of unbleached woven cloth, leather stained in light colors, or furs. They average 3"-6" shorter than typical humans, are hirsute and heavy browed, as well as heavily muscled in their frames. Hair and eyes trend toward dark brown. A Heptamon will typically have a one-syllable first name, the name they go by in everyday life, with a rarely used last name consisting of their mother's first name name followed by -childe; or -childemon in the case of a multiple birth. Multiple births are 10% more common among these humans. Their society is matriarchal and worship of Iskela is foremost among their beliefs.

Heptamoni prefer weapons that take advantage of their strength, such as bashing or two-handed bladed weapons. Clerics are revered among the Heptamoni, indigenous magic-users are rare and all MUs are treated with a mixture of respect, contempt, and fear.

The Heptamoni get +1 to all saving throws versus cold-based attacks or magic, roll 3d6+1 for Strength, and 3d6-1 for Dexterity.

01 October 2016

What I'm Working On

So, Wobbly Goblin Press (WGP) is basically a one-man operation, though nothing is truly one-person. We all use editors, proof-readers, artists, layout person, etc. Still, I'm the driving force behind WGP so things move slowly, then leap ahead in a fit of manic creation, then stop completely for trips to England or Asia or even Denver CO (who knows where next year, it depends upon which way the wind blows).

So, all the verbiage is in place to dispel any hopes the following announcement will bring. It's not a big flashy [COMING SOON!!!] and the product won't be a leather bound, gilt-edged paper mega-production. It's just another hobby publisher putting out a product.

I'm writing a campaign. I'm trying to go full smash with history, geography, new bestiary, (some) custom spells and magic items, you get the idea. The idea is to pick the book up and have something that both uses your favorite set of pre-1983 rules set or rules clone but is without a doubt not Greyhawk, Blackmoor, Forgotten Realms, Dragonlance, or any other major published work.

Work will be slow. It may be a long time, probably years, before it sees the light of day. But I'm telling you, gentle reader, all this because I'll be posting bits and bobs of it here on this 'blog as I work and I wanted you to know the overarching theme behind a seemingly randomly series of post topics.

A few years back I wrote an alternate psionic system for use with Matt's excellent Swords & Wizardry rules. Unfortunately, the finished product was lost during a move and never published. I finally found a much earlier draft of the rules and I'm working to recreate what I wrote. These will be included in the final campaign book. I'll also release them here.

The final work will be free for download as a PDF or available at cost as a print product. Anything I publish here will be freely usable, may be freely printed, and can be distributed ad lib, though I would appreciate an attribution by name (Cameron DuBeers or Cameron S. DuBeers) on the frontispiece or wherever you attribute other sources in your work. Consider anything I post here, unless otherwise qualified in the text of that particular post, as Creative Commons 4.0: