- Non-Lethal
- Billy Club, daze
- Whip, disarm
- Weighted Net, immobilize
- Cestus, +2 subdue damage in fisticuffs
- For Bad Neighborhoods, these may inflict either subdual or actual damage
- Dagger
- Sword Breaker, also disarms
- Bola, also immobilizes
- Cudgel
Brawling Damage: opponents have their current number of hit points but brawling damage is “imaginary.” A hit in a brawl deducts normally rolled damage from the target’s hit point total but the damage recovery occurs by resting 6 turns (1 game hour) after the fight. If the damage roll is “6” one hit point of actual damage occurs, plus STR bonus if applicable.
No comments:
Post a Comment