02 August 2018

III-26: Jinking & Looping, More Aerial Combat; Annotated

Page 26

 

This page of aerial combat contains the maneuverability tables. Maneuver consists of two broad concepts: number of turns permitted and number of spaces between turns. The referee would be well-served to recall maneuverability is not the whole story. Dragons, for example, cannot turn very often during a game-turn but possess a long, supple neck. This means their firing arc is quite wide. 

This page also contains rules for diving, climbing; with other maneuvers at the referee’s discretion.

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