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Naval Combat:
no, not dueling belly buttons; this section covers surface water
battles. We would like to highlight a concept running throughout
these rules in general; and the massed land, aerial, and naval combat
sections specifically. There is enough here to get a referee through
a scenario or an unexpected outcome of an adventure session. If these
are going to be a large part of a campaign? One may wish to expand
upon them, or find a simulationist wargame to their taste and adapt
those rules to give more nuance and detail to the game. Such
as the use use of Avalon Hill’s Outdoor Survival for
wilderness explorations rules, survival, and getting lost.
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