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Brigands,
Dervishes,
Nomads,
et al.:
What we appreciate about these descriptions of various humans
“monsters” is how the rules convey differences between them with
minimal descriptions. Brigands are like bandits,
but braver (+1 morale) and evil (Chaotic alignment). Cavemen
don’t wear armor, have 2 hit dice, and slightly lower morale. With
this information and imagination a referee could build some
wonderfully complex opponents for his players. All
the monster descriptions are in the same vein, enough information to
build a wonderfully complex stable of fiendish creatures. As
with Bandits, much of the information about composition of forces
could be used to work up large groups of NPCs of any sort.
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