31 May 2018

II-6 Other Man-Types As Monsters, Annotated

Page 6

 

Brigands, Dervishes, Nomads, et al.: What we appreciate about these descriptions of various humans “monsters” is how the rules convey differences between them with minimal descriptions. Brigands are like bandits, but braver (+1 morale) and evil (Chaotic alignment). Cavemen don’t wear armor, have 2 hit dice, and slightly lower morale. With this information and imagination a referee could build some wonderfully complex opponents for his players. All the monster descriptions are in the same vein, enough information to build a wonderfully complex stable of fiendish creatures. As with Bandits, much of the information about composition of forces could be used to work up large groups of NPCs of any sort.

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