23 May 2018

Saving Throw, "Hidden Rules" for Missile Ranges, Saving Throws; Annotated

Page 20

 

Saving Throw Matrix II.: Monsters Attacking

At the bottom of this table we find additional combat information. First, we learn magic armor and weaponry modifies base scores “to hit.” Next we learn missile fire is modified by range, but specific ranges are seemingly omitted. There are some official ranges listed, though the referee still has a bit of work to make them useful. See the Hidden Rules below. 
 
Hidden Rules:
  • Volume II: Monsters & Magic p. 10, Manticores; the rules state (...) with the range (18”) accuracy and effect of a crossbow.
  • The Nixies listing on p. 15 of the same volume gives javelins a 6” throwing range.
  • Volume III, Miscellaneous Weapons states the range for thrown axes, war hammers, and possibly spears (depending upon how one parses the description) a thrown range of 3”. All ranges are considered Medium with regard to modifiers, no Short or Long ranges. 
     

Saving Throw Matrix

 

All Wands – Including Polymorph or Paralyzation: does this heading mean wands of polymorph or paralyzation or all wands and polymorph and paralyzation effects as well, no matter the source? Same with the death ray or poison save. And why, one wonders, do staves and wands have different saving throws? Merely nits, but fun to ponder.

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