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Saving Throw Matrix II.: Monsters Attacking
At the bottom of this table we find additional
combat information. First, we learn magic armor and weaponry modifies
base scores “to hit.” Next we learn missile fire is modified by
range, but specific ranges are seemingly omitted. There are some
official ranges listed,
though the referee still has a bit of work to make them useful. See
the Hidden Rules below.
Hidden Rules:
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Volume II: Monsters & Magic p. 10, Manticores; the rules state (...) with the range (18”) accuracy and effect of a crossbow.
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The Nixies listing on p. 15 of the same volume gives javelins a 6” throwing range.
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Volume III, Miscellaneous Weapons states the range for thrown axes, war hammers, and possibly spears (depending upon how one parses the description) a thrown range of 3”. All ranges are considered Medium with regard to modifiers, no Short or Long ranges.
Saving Throw Matrix
All Wands – Including Polymorph or
Paralyzation: does this heading mean wands of polymorph or
paralyzation or all wands and
polymorph and paralyzation effects as well, no matter the source?
Same with the death ray or poison save.
And why, one wonders, do staves and wands have different saving
throws? Merely nits, but fun to ponder.
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