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Statistics Regarding Classes
Even though every class rolls a six-sided dice for
hit points, astute readers will note the hit die and hit point
progressions are not even at all.
For example, at third level both Fighting-Men and
Clerics have 3 hit dice, Magic-Users have only 2. At ninth level
Fighting-Men have 9 hit dice plus 8 hit points, Clerics have 7 HD
plus 2 hit points, Magic-Users have 6 HD plus 4 hit points.
These hit die and hit point differences are
further magnified by differences in combat “to hit” progression,
with Fighting-Men at the apex of combat ability and Magic-Users (and
later, Thieves) at the bottom. The Cleric class’ lower hit dice are
partially offset by a more rapid level advancement, they require
fewer XP overall to advance in class than the Fighting-Men require.
Experience Points: almost as an
aside, we received our first and only rules-based guideline for
awarding experience points (XP).
[…] a troll (which is a 7th-level
monster, as it has over 6 hit dice) which is followed in the next
sentence which is dealing with awarding XP: +700 for killing the
troll.
A year later in
Supplement I: Greyhawk Gary makes the following observation before
introducing a new XP awards table, emphasis is EGG’s: The
awarding of experience points is often a matter of discussion, for
the referee must make subjective judgments. Rather than the
(ridiculous) 100 points per level for slain monsters, use the table
below, dividing experience equally among all characters in the party
involved. The typical caveats for adapting the game to fit one’s
vision for a campaign aside? One might question the implication 100
XP/Hit Die is subjective, giving the plainly worded statement
quoted above, regardless of the lack of emphasis granted by the
rules.
Levels: per
Gygax, the Greyhawk campaign did not have characters of the levels
mentioned here, that is, 20th level and above. He allowed
for the possibility in the rules, but always seemed to subtly (more
or less) imply he found such game play as rather silly. As an
example, peruse this quote by Tim Kask and taken from the Foreword to
Supplement VII: Gods, Demi-Gods, & Heroes:
This
volume is something else, also: our last attempt to reach the “Monty
Hall” DM’s. Perhaps now some of the ‘giveaway’ campaigns will
look as foolish as they truly are. This is our last attempt to
delineate the absurdity of 40+ level characters. When Odin, the
All-Father has only(?) 300 hit points, who can take a 44th-level Lord
seriously?
Dice for
Accumulative Hits (Hit Dice): this is an attempt to clarify how
hit dice are rolled. A common misinterpretation was, for example,
rolling one die for first level, then 2 additional dice for second level, and so
on. Another typical point of confusion was adding the hit die bonus,
the Swashbuckler’s “+1” for example, to all the
character’s accumulated hit dice. Yet another common error, one we ourselves encountered
in the first game we ran, was equating hit points with hit
dice.
These common
misinterpretations aside? What the rules do not clearly state is dice
are cumulative and not rerolled in toto when gaining a level.
EGG has confirmed the former as how he intended the game to play. The
rules in general and this clarification specifically do leave
interpretation open.
Fighting
Capability: Gygax intended the references to Chainmail
as a draw for miniatures wargamers, some of whom looked down on OD&D
and were hesitant to try the game. He is on record as never having used this
for combat resolution, save for mass combat actions. Nor did Dave
Arneson, who used it on a trial basis early in the development of his
Blackmoor campaign but quickly discarded it. There is simply no
basis, with all due apologies to the but the rules SAY crowd,
for CM ever being a major factor in individual combat resolution in
either Blackmoor or Greyhawk.
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