When your players are hiring men-at-arms, roll d20 for each one. On a
roll of 20 (a 5% chance), the MAA has a special item. Roll on the table
below.
1. +1 Magic Weapon
2. Magic Item
3. 2-5 (d4+1) Potions
4. Chain Armor (1-4 on d6), Plate Armor (5-6)
5. Map To Buried Treasure
6. Map To Magic Item
Men-at-Arms
in my campaign come with a fighting spear, dagger, shield, and leather
armor. Armor or weapons rolled will replace the appropriate item from
the NPC's standard gear. Any magic item (result #2) rolled should usable
by a fighter.
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