25 March 2019

Two Relics for OD&D

The Circlet of Ahmek
Ahmek was a wizard turned sage who was reputed to have a terrible memory. As a result, he spent his unnaturally long life devising magic items to make his life more convenient or to boost his ability to cope with his absent-mindedness. The Circlet of Ahmek was his magnum opus in that regard and, though history states Ahmek was entombed with it, rumors have surfaced throughout the centuries since his death of the Circlet's presence in some remote land or another. Wearing the Circlet is reputed to grant the owner amazing powers of insight and heightened senses.

The Circlet itself is fashioned from gold and a curious black metal that none have been able to identify. The centerpiece of the Circlet, centered on the wearer's forehead, features a gold medallion with a polished crystal insert. The Circlet will magically adjust to fit the head of any human-like being. The artifact is Lawfully aligned and will cause neural shock damage to any non-Lawful character touching it; 3d6 to Neutral characters and 6d6 to Chaotics. Should this not be warning enough, any non-Lawful character placing the Circlet on his head should roll an immediate save versus Spells at -5 or immediately be blasted out of existence; should they make their saving throw the Circlet will not work for them.

Lawful characters placing the Circlet upon their head will gain a number of benefits. The following benefits will operate constantly or at will as appropriate.

-Intelligence and Wisdom Increase to 18
-Read Languages
-Read Magic
-Locate Object
-Protection from Evil
-Light

In addition, three times per day, the power of the Circlet can be evoked to cast:

-Hold (Person or Monster)
-ESP
-Arcane Eye
-Silence, 15' Radius
-Teleport

Finally, once a day the Circlet will cast disintegrate.

The owner of the Circlet will be unable to abide the presence of chaos, seeking to destroy it to the best of his ability. Legends say the crown may not be destroyed but it may be rendered inert by coating it with lead and dropping it into the deepest part of the Amalos Potamos, the river of forgetfulness which flows through portion of the Afterlife reserved for the foulest of sinners.


The Fetish of Ubaxur
This vile charm was carved from an unearthly mineral of sickly purple shot through with veins of disgusting green; it appears to be the form of some demonic, tentacled horror. The Fetish hangs from a leather thong reputed to be of human flesh, the leather is extremely tough and cannot be cut or broken by any known means.

This artifact is Chaotic and the aura of chaos around it is almost palpable, Neutral characters touching it must save versus spell at -5 or fall into a magical sleep for d6 days, Lawful characters foolish enough to touch it will take 6d6 damage and must save versus poison or death at -4, failing the save indicates the character has lost a level. Further, rolling a natural 1 on the save indicates two levels are lost and the player-character has fallen into a magical sleep for d6 days.

The Fetish is said to be named after the demon whose likeness it portrays rather than the creator, though indeed they may be one and the same. Fearful whispers among the peasants tell and retell the rumor that the device was placed in the world to wreak havoc, and so it has.

Wearing the Fetish of Ubaxur grants the following continuous or at will powers (as appropriate):

-Know Alignment
-Animate Dead
-Immunity to Fear
-Cause Light Wounds (Touch)
-Darkness

The following powers may be used 3 times per day:

-Feeblemind
-Cause Blindness
-Charm Person

The following powers may be used once per day:

-Flame Strike
-Ray of Death

Retaining possession of the Fetish for a week will cause the owner's hair and eyes to turn a deathly white. Possession for a month will cause a 5 point reduction in charisma (but not below 3). Possession for 3 months or longer will cause the owner to become obsessed with the device and unwilling to part with it for any reason, he will also sprout a pair of horns on his forehead. Normal animals will recoil in fear from the wearer and normal humans and man-types will suffer a -2 on the NPC reaction table. Also at this point, he gains one final ability from the Fetish. He will be able to summon a balrog to fight at his side once per day, the monster summoned will be absolutely loyal and will fight to the death if need be.

The artifact may only be destroyed by bathing it in the tears of the goddess of Mirth and Joy.

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