The Circlet of Ahmek
Ahmek was a wizard turned sage who was
reputed to have a terrible memory. As a result, he spent his unnaturally
long life devising magic items to make his life more convenient or to
boost his ability to cope with his absent-mindedness. The Circlet of
Ahmek was his magnum opus in that regard and, though history states
Ahmek was entombed with it, rumors have surfaced throughout the
centuries since his death of the Circlet's presence in some remote land
or another. Wearing the Circlet is reputed to grant the owner amazing
powers of insight and heightened senses.
The Circlet itself is
fashioned from gold and a curious black metal that none have been able
to identify. The centerpiece of the Circlet, centered on the wearer's
forehead, features a gold medallion with a polished crystal insert. The
Circlet will magically adjust to fit the head of any human-like being.
The artifact is Lawfully aligned and will cause neural shock damage to
any non-Lawful character touching it; 3d6 to Neutral characters and 6d6
to Chaotics. Should this not be warning enough, any non-Lawful character
placing the Circlet on his head should roll an immediate save versus
Spells at -5 or immediately be blasted out of existence; should they
make their saving throw the Circlet will not work for them.
Lawful
characters placing the Circlet upon their head will gain a number of
benefits. The following benefits will operate constantly or at will as
appropriate.
-Intelligence and Wisdom Increase to 18
-Read Languages
-Read Magic
-Locate Object
-Protection from Evil
-Light
In addition, three times per day, the power of the Circlet can be evoked to cast:
-Hold (Person or Monster)
-ESP
-Arcane Eye
-Silence, 15' Radius
-Teleport
Finally, once a day the Circlet will cast disintegrate.
The
owner of the Circlet will be unable to abide the presence of chaos,
seeking to destroy it to the best of his ability. Legends say the crown
may not be destroyed but it may be rendered inert by coating it with
lead and dropping it into the deepest part of the Amalos Potamos, the
river of forgetfulness which flows through portion of the Afterlife
reserved for the foulest of sinners.
The Fetish of Ubaxur
This
vile charm was carved from an unearthly mineral of sickly purple shot
through with veins of disgusting green; it appears to be the form of
some demonic, tentacled horror. The Fetish hangs from a leather thong
reputed to be of human flesh, the leather is extremely tough and cannot
be cut or broken by any known means.
This artifact is Chaotic and
the aura of chaos around it is almost palpable, Neutral characters
touching it must save versus spell at -5 or fall into a magical sleep
for d6 days, Lawful characters foolish enough to touch it will take 6d6
damage and must save versus poison or death at -4, failing the save
indicates the character has lost a level. Further, rolling a natural 1
on the save indicates two levels are lost and the player-character has
fallen into a magical sleep for d6 days.
The Fetish is said to be
named after the demon whose likeness it portrays rather than the
creator, though indeed they may be one and the same. Fearful whispers
among the peasants tell and retell the rumor that the device was placed
in the world to wreak havoc, and so it has.
Wearing the Fetish of Ubaxur grants the following continuous or at will powers (as appropriate):
-Know Alignment
-Animate Dead
-Immunity to Fear
-Cause Light Wounds (Touch)
-Darkness
The following powers may be used 3 times per day:
-Feeblemind
-Cause Blindness
-Charm Person
The following powers may be used once per day:
-Flame Strike
-Ray of Death
Retaining
possession of the Fetish for a week will cause the owner's hair and
eyes to turn a deathly white. Possession for a month will cause a 5
point reduction in charisma (but not below 3). Possession for 3 months
or longer will cause the owner to become obsessed with the device and
unwilling to part with it for any reason, he will also sprout a pair of
horns on his forehead. Normal animals will recoil in fear from the
wearer and normal humans and man-types will suffer a -2 on the NPC
reaction table. Also at this point, he gains one final ability from the
Fetish. He will be able to summon a balrog to fight at his side once per
day, the monster summoned will be absolutely loyal and will fight to
the death if need be.
The artifact may only be destroyed by bathing it in the tears of the goddess of Mirth and Joy.
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