25 March 2019

Divine Favor for 18 Ability Scores

I've been playing around with the idea of allowing players with an 18 (I use straight 3d6 rolls IMC) in an attribute score to roll on a divine favor table. Here's my early ideas for the S&W brain trust to evaluate.

d10

1 Tough Skin
2 Quick Healer
3 Ambidextrous
4 Preternatural Awareness
5 Eagle Eyed
6 Discernment
7 Outdoorsman
8 City Slicker
9 Blind Fighter
10 In Fighter


Tough Skin: takes -1 per die for all physical damage rolls against his person.

Quick Healer: heals at double normal rate.

Ambidextrous: can fight with 2 weapons without penalty, or gain +2 to AC with shield.

Preternatural Awareness: immune to surprise and back stab.

Eagle Eyed: notes hidden and concealed doors on 1-2 merely by walking by, and on 1-4 if actively searching.

Discernment: character can detect lies if he is looking the speaker in the face.

Outdoorsman: character can choose the most secure campsites, ties superior knots, build fires under nearly impossible conditions, and forage for food with a +1 bonus to his die roll.

City Slicker: character can instinctively find businesses and factions within a city, cannot get lost in the back alleys and byways. Character can easily discern the nature of encountered NPCs.

Blind Fighter: halves the penalty for blind fighting.

In Fighter: adds +1 to grapple and unarmed/brawling attacks.

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