I've been playing around with the idea of allowing players with an 18 (I
use straight 3d6 rolls IMC) in an attribute score to roll on a divine
favor table. Here's my early ideas for the S&W brain trust to
evaluate.
d10
1 Tough Skin
2 Quick Healer
3 Ambidextrous
4 Preternatural Awareness
5 Eagle Eyed
6 Discernment
7 Outdoorsman
8 City Slicker
9 Blind Fighter
10 In Fighter
Tough Skin: takes -1 per die for all physical damage rolls against his person.
Quick Healer: heals at double normal rate.
Ambidextrous: can fight with 2 weapons without penalty, or gain +2 to AC with shield.
Preternatural Awareness: immune to surprise and back stab.
Eagle Eyed: notes hidden and concealed doors on 1-2 merely by walking by, and on 1-4 if actively searching.
Discernment: character can detect lies if he is looking the speaker in the face.
Outdoorsman:
character can choose the most secure campsites, ties superior knots,
build fires under nearly impossible conditions, and forage for food with
a +1 bonus to his die roll.
City Slicker: character can
instinctively find businesses and factions within a city, cannot get
lost in the back alleys and byways. Character can easily discern the
nature of encountered NPCs.
Blind Fighter: halves the penalty for blind fighting.
In Fighter: adds +1 to grapple and unarmed/brawling attacks.
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