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Rings: the only
one ring may be worn on each hand note tells us power gamers were
in the system early enough to deserve mention in the very first rules
set.
Three Wishes: a
potential campaign buster if the referee is not very careful. Wise
players hoard wishes for undoing disasters such as high level
character death, careless players can run amok.
Delusion: this
ring is a bummer. An interesting description.
Telekinesis:
this word is consistently misspelled telekenesis in all but
the eighth printing.
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