Classes Allowed
- Fighter
- Magic-User
- Cleric
- Scout
- Druid
- Other (see below)
Other classes are subject to referee approval. Any pre-1983 class should be okay but please do not assume. Any custom class or multi-class should be written and presented to the Dungeon Master prior to play.
Races Allowed
- Human
- Caitian
- Dwarf
- Elf, High
- Elf, Wood
- Gnome
- Hobbit
- Saurid
High elves are those as presented in OD&D, wood elves are more rustic but far more commonplace in the Realm. Caitians are feline humanoids. They are quick and intelligent, but not very strong. Saurids are evolved bipedal saurid humanoids, they are strong and hardy.
Non-human races get no racial bonuses with the exception of ability score adjustments as below. All will speak their racial language, Common, and alignment.
Race & Class
Any race can be any class desired with no level caps, though some choices may elicit comment from the peasantry. Certain races prefer certain classes, these choices allow the 5% or 10% XP bonus, other choices do not. Preferred classes by race are:
- Human: Any
- Caitian: Magic-User, Thief
- Dwarf: Fighter, Cleric, Fighter/Cleric
- Elf, High: Fighter, Magic-User, Fighter/Magic-User
- Elf, Wood: Fighter, Druid, Fighter/Druid
- Gnome: Fighter, Cleric
- Hobbit: Fighter, Scout
- Saurid: Fighter
Ability Score Rolls
For certain abilities, races will roll 4d6 and drop lowest. Human do not gain this advantage, but they gain an XP bonus for prime requisite no matter their class and also roll saving throws with an advantage (roll two d20, use highest score).
- Human: None
- Caitian: DEX, INT
- Dwarf: STR, WIS
- Elf, High: INT, DEX
- Elf, Wood: WIS, DEX
- Gnome: INT, CON
- Hobbit: CON, DEX
- Saurid: STR, CON
Looks good Piper, can you tell us more about Caitians? Color me intrigued.
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