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Wilderness Wandering Monsters:
extensive tables based around the type of terrain and including
specific chances of getting lost. There is up to a 50% of losing
one’s way in mountains and swamps, and even in the city a 17% of
getting off-track.
With regard to city based wandering monsters: why
so many undead? Any city encounter is 50% likely to yield an undead
encounter, the other type of encounter will be man. It presents an
interesting point to ponder with regard to city adventures.
The “optional” encounter tables in particular
have a large number of monsters the referee must fill out for
himself: Barsoomian creatures, dinosaurs, prehistoric creatures such
as cave bears and sabre-tooth tigers, etc. There are also “normal”
insects, vermin, and animals listed though the referee is advised
they will generally be of the giant variety …
The NPC adventuring party has a pretty good odds
of having at least a few useful magic items. Referees relying solely
upon random generation of these items may inadvertently allow
unbalancing items into his campaign.
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