27 July 2018

III-18 & 19: Not All (Monsters) Who Wander Are Lost, Wilderness Redux; Annotations

Page 18-19

 

Wilderness Wandering Monsters: extensive tables based around the type of terrain and including specific chances of getting lost. There is up to a 50% of losing one’s way in mountains and swamps, and even in the city a 17% of getting off-track. 

With regard to city based wandering monsters: why so many undead? Any city encounter is 50% likely to yield an undead encounter, the other type of encounter will be man. It presents an interesting point to ponder with regard to city adventures. 

The “optional” encounter tables in particular have a large number of monsters the referee must fill out for himself: Barsoomian creatures, dinosaurs, prehistoric creatures such as cave bears and sabre-tooth tigers, etc. There are also “normal” insects, vermin, and animals listed though the referee is advised they will generally be of the giant variety … 
 
The NPC adventuring party has a pretty good odds of having at least a few useful magic items. Referees relying solely upon random generation of these items may inadvertently allow unbalancing items into his campaign.

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